Kako koristiti spawn (), exec (), execFile () i fork ()
Ažuriranje: Ovaj je članak sada dio moje knjige "Node.js izvan osnova".Pročitajte ažuriranu verziju ovog sadržaja i više o Nodeu na jscomplete.com/node-beyond-basics .
Izvedba s jednim navojem, koja ne blokira, u Node.js izvrsno funkcionira za jedan postupak. Ali na kraju, jedan proces u jednom CPU-u neće biti dovoljan da podnese sve veće opterećenje vaše aplikacije.
Bez obzira koliko moćan bio vaš poslužitelj, jedna nit može podržati samo ograničeno opterećenje.
Činjenica da se Node.js izvodi u jednoj niti ne znači da ne možemo iskoristiti više procesa i, naravno, više strojeva.
Korištenje više procesa najbolji je način za skaliranje aplikacije Node. Node.js je dizajniran za izgradnju distribuiranih aplikacija s mnogo čvorova. Zbog toga se zove Node . Skalabilnost je ugrađena u platformu i to nije nešto o čemu ćete početi razmišljati kasnije tijekom života aplikacije.
Ovaj je članak opis dijela mog tečaja Pluralsight o Node.js. Tamo pokrivam sličan sadržaj u video formatu.Napominjemo da će vam trebati dobro razumijevanje događaja i streamova Node.js prije nego što pročitate ovaj članak. Ako već niste, preporučujem vam da pročitate ova dva druga članka prije nego što pročitate ovaj:
Razumijevanje Node.js arhitekture vođene događajima
Većina objekata Nodea - poput HTTP zahtjeva, odgovora i streamova - implementiraju modul EventEmitter kako bi mogli ...
Potoci: Sve što trebate znati
Streamovi Node.js imaju reputaciju da je s njima teško raditi, a još ih je teže razumjeti. Pa, imam dobre vijesti ...
Modul za dječje procese
Podređeni proces možemo lako vrtjeti pomoću Node-ovog child_process
modula i ti podređeni procesi mogu lako međusobno komunicirati sustavom za razmjenu poruka.
child_process
Modul omogućuje nam pristup Operating System funkcionalnosti pokretanjem bilo koju naredbu sustava unutar, dobro, proces dijete.
Možemo kontrolirati taj podređeni ulazni tok procesa i preslušati njegov izlazni tok. Također možemo kontrolirati argumente koji će se prosljeđivati osnovnoj naredbi OS-a i možemo raditi sve što želimo s rezultatima te naredbe. Na primjer, izlaz jedne naredbe možemo usmjeriti kao ulaz u drugu (baš kao što to činimo u Linuxu) jer nam se svi ulazi i izlazi tih naredbi mogu predstaviti pomoću Node.js streamova.
Primijetite da su primjeri koje ću koristiti u ovom članku svi zasnovani na Linuxu. U sustavu Windows trebate zamijeniti naredbe koje koristim s njihovim Windows mogućnostima.
Postoje četiri različita načina za stvaranje proces djece u čvor: spawn()
, fork()
, exec()
, i execFile()
.
Vidjet ćemo razlike između ove četiri funkcije i kada ih koristiti.
Izrođeni dječji procesi
spawn
Funkcija pokreće naredbu u novom postupku i možemo ga koristiti da prođe tu naredbu argumente. Na primjer, ovdje je kod za stvaranje novog procesa koji će izvršiti pwd
naredbu.
const { spawn } = require('child_process'); const child = spawn('pwd');
Jednostavno destrukturiramo spawn
funkciju iz child_process
modula i izvršavamo je s naredbom OS kao prvim argumentom.
Rezultat izvršavanja spawn
funkcije (gornji child
objekt) je ChildProcess
instanca koja implementira EventEmitter API. To znači da obrađivače događaja za ovaj podređeni objekt možemo registrirati izravno. Na primjer, možemo nešto učiniti kada se podređeni proces izlazi registracijom voditelja za exit
događaj:
child.on('exit', function (code, signal) { console.log('child process exited with ' + `code ${code} and signal ${signal}`); });
Gornji vodič daje nam izlaz code
za podređeni proces i signal
, ako postoji, koji je korišten za prekid podređenog postupka. Ova je signal
varijabla nula kada podređeni proces izlazi normalno.
Ostali događaji koje možemo registrirati rukuju za sa a ChildProcess
slučajevi su disconnect
, error
, close
, i message
.
disconnect
Događaj se emitira kada roditelj proces ručno pozivachild.disconnect
funkcije.error
Događaj emitira, ako se proces ne može biti iznjedrio ili ubijen.close
Događaj se emitira kadastdio
potoci proces dijete dobiti zatvoreni.message
Događaj je najvažniji. Emitira se kada podređeni proces koristiprocess.send()
funkciju za slanje poruka. Tako roditelji / dijete mogu komunicirati međusobno. Primjer toga vidjet ćemo u nastavku.
Svaki proces dijete dobiva tri standardne stdio
potoci, koji možemo pristupiti pomoću child.stdin
, child.stdout
i child.stderr
.
Kad se ti potoci zatvore, podređeni proces koji ih je koristio emitirat će close
događaj. Ovaj se close
događaj razlikuje od exit
događaja jer više podređenih procesa može dijeliti iste stdio
streamove, pa jedan podređeni proces koji izlazi ne znači da su se tokovi zatvorili.
Budući da su svi tokovi odašiljači događaja, možemo slušati različite događaje na onim stdio
tijekovima koji su pridruženi svakom podređenom procesu. Za razliku od uobičajenog postupka, u podređenom procesu stdout
/ stderr
streamovi su čitljivi tokovi, dok je stdin
stream moguće zapisati. To je u osnovi obrnuto od onih vrsta koje se nalaze u glavnom procesu. Događaji koje možemo koristiti za te streamove standardni su. Najvažnije je da na čitljivim streamovima možemo preslušati data
događaj koji će imati izlaz naredbe ili bilo kakvu pogrešku koja se dogodi tijekom izvršavanja naredbe:
child.stdout.on('data', (data) => { console.log(`child stdout:\n${data}`); }); child.stderr.on('data', (data) => { console.error(`child stderr:\n${data}`); });
Gore navedena dva obrađivača prijavit će oba slučaja u glavni postupak stdout
i stderr
. Kada izvršimo spawn
gornju funkciju, izlaz pwd
naredbe se ispisuje i podređeni proces izlazi s kodom 0
, što znači da nije došlo do pogreške.
Možemo proslijediti argumente naredbi koju spawn
funkcija izvršava pomoću drugog argumenta spawn
funkcije, koji je niz svih argumenata koji se prosljeđuju naredbi. Na primjer, za izvršavanje find
naredbe na trenutnom direktorijumu s -type f
argumentom (samo za popis datoteka) možemo učiniti:
const child = spawn('find', ['.', '-type', 'f']);
Ako se tijekom izvršenja naredbe dogodi pogreška, na primjer, ako damo gore pronaći nevaljano odredište, child.stderr
data
pokretač događaja će se aktivirati, a exit
obrađivač događaja prijavit će izlazni kod 1
, što znači da je došlo do pogreške. Vrijednosti pogreške zapravo ovise o glavnom OS-u i vrsti pogreške.
Dijete proces stdin
je tok za pisanje. Možemo ga koristiti za slanje naredbe nekom unosu. Baš kao i bilo koji zapisljiv zapis, najlakši način za njegovu upotrebu je upotreba pipe
funkcije. Čitljivi tok jednostavno preusmjerimo u zapisljiv tok. Budući da je glavni proces stdin
čitljiv tok, možemo ga usmjeriti u podređeni stdin
tok procesa . Na primjer:
const { spawn } = require('child_process'); const child = spawn('wc'); process.stdin.pipe(child.stdin) child.stdout.on('data', (data) => { console.log(`child stdout:\n${data}`); });
In the example above, the child process invokes the wc
command, which counts lines, words, and characters in Linux. We then pipe the main process stdin
(which is a readable stream) into the child process stdin
(which is a writable stream). The result of this combination is that we get a standard input mode where we can type something and when we hit Ctrl+D
, what we typed will be used as the input of the wc
command.

We can also pipe the standard input/output of multiple processes on each other, just like we can do with Linux commands. For example, we can pipe the stdout
of the find
command to the stdin of the wc
command to count all the files in the current directory:
const { spawn } = require('child_process'); const find = spawn('find', ['.', '-type', 'f']); const wc = spawn('wc', ['-l']); find.stdout.pipe(wc.stdin); wc.stdout.on('data', (data) => { console.log(`Number of files ${data}`); });
I added the -l
argument to the wc
command to make it count only the lines. When executed, the code above will output a count of all files in all directories under the current one.
Shell Syntax and the exec function
By default, the spawn
function does not create a shell to execute the command we pass into it. This makes it slightly more efficient than the exec
function, which does create a shell. The exec
function has one other major difference. It buffers the command’s generated output and passes the whole output value to a callback function (instead of using streams, which is what spawn
does).
Here’s the previous find | wc
example implemented with an exec
function.
const { exec } = require('child_process'); exec('find . -type f | wc -l', (err, stdout, stderr) => { if (err) { console.error(`exec error: ${err}`); return; } console.log(`Number of files ${stdout}`); });
Since the exec
function uses a shell to execute the command, we can use the shell syntax directly here making use of the shell pipe feature.
Note that using the shell syntax comes at a security risk if you’re executing any kind of dynamic input provided externally. A user can simply do a command injection attack using shell syntax characters like ; and $ (for example, command + ’; rm -rf ~’
)
The exec
function buffers the output and passes it to the callback function (the second argument to exec
) as the stdout
argument there. This stdout
argument is the command’s output that we want to print out.
The exec
function is a good choice if you need to use the shell syntax and if the size of the data expected from the command is small. (Remember, exec
will buffer the whole data in memory before returning it.)
The spawn
function is a much better choice when the size of the data expected from the command is large, because that data will be streamed with the standard IO objects.
We can make the spawned child process inherit the standard IO objects of its parents if we want to, but also, more importantly, we can make the spawn
function use the shell syntax as well. Here’s the same find | wc
command implemented with the spawn
function:
const child = spawn('find . -type f | wc -l', { stdio: 'inherit', shell: true });
Because of the stdio: 'inherit'
option above, when we execute the code, the child process inherits the main process stdin
, stdout
, and stderr
. This causes the child process data events handlers to be triggered on the main process.stdout
stream, making the script output the result right away.
Because of the shell: true
option above, we were able to use the shell syntax in the passed command, just like we did with exec
. But with this code, we still get the advantage of the streaming of data that the spawn
function gives us. This is really the best of both worlds.
There are a few other good options we can use in the last argument to the child_process
functions besides shell
and stdio
. We can, for example, use the cwd
option to change the working directory of the script. For example, here’s the same count-all-files example done with a spawn
function using a shell and with a working directory set to my Downloads folder. The cwd
option here will make the script count all files I have in ~/Downloads
:
const child = spawn('find . -type f | wc -l', { stdio: 'inherit', shell: true, cwd: '/Users/samer/Downloads' });
Another option we can use is the env
option to specify the environment variables that will be visible to the new child process. The default for this option is process.env
which gives any command access to the current process environment. If we want to override that behavior, we can simply pass an empty object as the env
option or new values there to be considered as the only environment variables:
const child = spawn('echo $ANSWER', { stdio: 'inherit', shell: true, env: { ANSWER: 42 }, });
The echo command above does not have access to the parent process’s environment variables. It can’t, for example, access $HOME
, but it can access $ANSWER
because it was passed as a custom environment variable through the env
option.
One last important child process option to explain here is the detached
option, which makes the child process run independently of its parent process.
Assuming we have a file timer.js
that keeps the event loop busy:
setTimeout(() => { // keep the event loop busy }, 20000);
We can execute it in the background using the detached
option:
const { spawn } = require('child_process'); const child = spawn('node', ['timer.js'], { detached: true, stdio: 'ignore' }); child.unref();
The exact behavior of detached child processes depends on the OS. On Windows, the detached child process will have its own console window while on Linux the detached child process will be made the leader of a new process group and session.
If the unref
function is called on the detached process, the parent process can exit independently of the child. This can be useful if the child is executing a long-running process, but to keep it running in the background the child’s stdio
configurations also have to be independent of the parent.
The example above will run a node script (timer.js
) in the background by detaching and also ignoring its parent stdio
file descriptors so that the parent can terminate while the child keeps running in the background.

The execFile function
If you need to execute a file without using a shell, the execFile
function is what you need. It behaves exactly like the exec
function, but does not use a shell, which makes it a bit more efficient. On Windows, some files cannot be executed on their own, like .bat
or .cmd
files. Those files cannot be executed with execFile
and either exec
or spawn
with shell set to true is required to execute them.
The *Sync function
The functions spawn
, exec
, and execFile
from the child_process
module also have synchronous blocking versions that will wait until the child process exits.
const { spawnSync, execSync, execFileSync, } = require('child_process');
Those synchronous versions are potentially useful when trying to simplify scripting tasks or any startup processing tasks, but they should be avoided otherwise.
The fork() function
The fork
function is a variation of the spawn
function for spawning node processes. The biggest difference between spawn
and fork
is that a communication channel is established to the child process when using fork
, so we can use the send
function on the forked process along with the global process
object itself to exchange messages between the parent and forked processes. We do this through the EventEmitter
module interface. Here’s an example:
The parent file, parent.js
:
const { fork } = require('child_process'); const forked = fork('child.js'); forked.on('message', (msg) => { console.log('Message from child', msg); }); forked.send({ hello: 'world' });
The child file, child.js
:
process.on('message', (msg) => { console.log('Message from parent:', msg); }); let counter = 0; setInterval(() => { process.send({ counter: counter++ }); }, 1000);
In the parent file above, we fork child.js
(which will execute the file with the node
command) and then we listen for the message
event. The message
event will be emitted whenever the child uses process.send
, which we’re doing every second.
To pass down messages from the parent to the child, we can execute the send
function on the forked object itself, and then, in the child script, we can listen to the message
event on the global process
object.
When executing the parent.js
file above, it’ll first send down the { hello: 'world' }
object to be printed by the forked child process and then the forked child process will send an incremented counter value every second to be printed by the parent process.

Let’s do a more practical example about the fork
function.
Let’s say we have an http server that handles two endpoints. One of these endpoints (/compute
below) is computationally expensive and will take a few seconds to complete. We can use a long for loop to simulate that:
const http = require('http'); const longComputation = () => { let sum = 0; for (let i = 0; i { if (req.url === '/compute') { const sum = longComputation(); return res.end(`Sum is ${sum}`); } else { res.end('Ok') } }); server.listen(3000);
This program has a big problem; when the the /compute
endpoint is requested, the server will not be able to handle any other requests because the event loop is busy with the long for loop operation.
There are a few ways with which we can solve this problem depending on the nature of the long operation but one solution that works for all operations is to just move the computational operation into another process using fork
.
We first move the whole longComputation
function into its own file and make it invoke that function when instructed via a message from the main process:
In a new compute.js
file:
const longComputation = () => { let sum = 0; for (let i = 0; i { const sum = longComputation(); process.send(sum); });
Now, instead of doing the long operation in the main process event loop, we can fork
the compute.js
file and use the messages interface to communicate messages between the server and the forked process.
const http = require('http'); const { fork } = require('child_process'); const server = http.createServer(); server.on('request', (req, res) => { if (req.url === '/compute') { const compute = fork('compute.js'); compute.send('start'); compute.on('message', sum => { res.end(`Sum is ${sum}`); }); } else { res.end('Ok') } }); server.listen(3000);
When a request to /compute
happens now with the above code, we simply send a message to the forked process to start executing the long operation. The main process’s event loop will not be blocked.
Once the forked process is done with that long operation, it can send its result back to the parent process using process.send
.
In the parent process, we listen to the message
event on the forked child process itself. When we get that event, we’ll have a sum
value ready for us to send to the requesting user over http.
The code above is, of course, limited by the number of processes we can fork, but when we execute it and request the long computation endpoint over http, the main server is not blocked at all and can take further requests.
Node’s cluster
module, which is the topic of my next article, is based on this idea of child process forking and load balancing the requests among the many forks that we can create on any system.
That’s all I have for this topic. Thanks for reading! Until next time!
Learning React or Node? Checkout my books:
- Learn React.js by Building Games
- Node.js Beyond the Basics